import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim_items
from util import *

class Guantlets(sim_items.Armor):
    def __init__(self):
        bonuses = {
                'evMod': 0,
                'pvMod': 2,
        }

        # TODO: depth, materials, etc.
        sim_items.Armor.__init__(self, 
                'pair of guantlets',    # name
                parole.map.AsciiTile('[', colors['Silver']), # appearance
                1,          # weight (lbs)
                ['hands'],   # slot(s)
                5000,       # energy to wear
                bonuses,
                unidDescription="These metal gloves, made from articulated "
                "plate, protect the hands, which are especially vulnerable in "
                "combat when gripping a weapon and extending the arm to land a "
                "blow.")

#========================================
thingClass = Guantlets

